Principled method of lookup-or-insert in associative arrays?
spir
denis.spir at gmail.com
Sat Nov 20 04:33:29 PST 2010
On Sat, 20 Nov 2010 00:07:57 -0800
Andrei Alexandrescu <SeeWebsiteForEmail at erdani.org> wrote:
> TDPL has an example that can be reduced as follows:
>
> void main() {
> uint[string] map;
> foreach (line; stdin.byLine()) {
> ++map[line];
> }
> }
>
> byLine reuses its buffer so it exposes it as char[]. Therefore,
> attempting to use map[line] will fail. The program compiled and did the
> wrong thing because of a bug.
>
> The challenge is devising a means to make the program compile and work
> as expected. Looking up an uint[string] with a char[] should work, and
> if the char[] is to be inserted, a copy should be made (via .idup or
> to!string). The rule needs to be well defined and reasonably general.
>
> The effect is something like this:
>
> void main() {
> uint[string] map;
> foreach (line; stdin.byLine()) {
> auto p = line in map;
> if (p) ++*p;
> else map[line.idup] = 1;
> }
> }
>
> Ideally the programmer would write the simple code (first snippet) and
> achieve the semantics of the more complex code (second snippet). Any ideas?
I find this proposal really necessary. But aren't there two issues here?
* Comparison (for lookup) by value equality should not care about qualifiers (ie compare raw content, here plain array memory areas).
* Assignment should perform "qualification conversion" automatically, eg
char[] chars = "abc";
string s = chars;
This involves no implicit magic here, as target qualification is explicit. So, why not?
There is a repetitive programming pattern in D:
* play around with *string's in general
* as soon as text processing is needed, convert to *char[]
* when finished, convert back to *string
This should not be implicit, but automatic.
Is there anything risky here?
Denis
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vit esse estrany ☣
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