Looking for champion - std.lang.d.lex
dennis luehring
dl.soluz at gmx.net
Tue Oct 26 08:27:58 PDT 2010
Am 26.10.2010 16:48, schrieb dennis luehring:
> Am 26.10.2010 15:55, schrieb Leandro Lucarella:
>> bearophile, el 26 de octubre a las 06:20 me escribiste:
>>> Nick Sabalausky:
>>>
>>> > I've taken a deeper look at Spirit's docs:
>>>
>>> I have not used Spirit, but from what I have read, it doesn't scale
>>> (the compilation becomes too much slower when the system you have
>>> built becomes bigger).
>>
>> I can confirm that, at least for Spirit 1, and for simple things it
>> looks "nice" (in the C++ scale), but for real more complex things, the
>> resulting code is really a mess.
>>
>
> yupp - Spirit feels right on the integration-side, but becomes more and
> more evil when stuff gets bigger
>
> a compiletime-ebnf-script parser would do better, especially when
> the ebnf-script comes through compiletime-file-include and can be
> used/developed from outside in an ide like gold parsers
>
> a compiletime-parse could "generated" the stub code like Spirit do
> but without beeing to much inside the language itselfe
that combined with compiletime-features something like the bsn-parse do
http://code.google.com/p/bsn-goldparser/
i think this all is very very doable in D
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