Implementing std.log
Jacob Carlborg
doob at me.com
Thu Apr 21 06:57:15 PDT 2011
On 2011-04-21 14:37, Denis Koroskin wrote:
> On Thu, 21 Apr 2011 01:34:29 +0400, so <so at so.com> wrote:
>
>>> For me, Logger needs to be simple but feature complete. Here is my
>>> ideal syntax:
>>>
>>> Logger log = new Logger();
>>> log.warn("bewarned");
>>> log.error("error code: %d", 42);
>>> log.fatal("Derp");
>>
>> Fine if you remove the first line, switching the output is something
>> we rarely do, so we shouldn't mandate this for each use.
>>
>> note("just a note :", 5);
>> note!warn("bewarned");
>> note!error(c, ", ", d);
>
> Having different loggers for different parts of programs (e.g. separate
> logger for my rendering, separate one for audio, separate for physics,
> and so on) is a must for me.
> Because when you debug your code by analyzing log output, you want to be
> able to filter out non-relevant stuff. If you only have ONE logger, you
> will start adding stupid prefixes like this:
>
> error("GAME/GAMEMODE_CHALLENGE/OBJECTIVE_CHECKER: match data frame is
> not valid");
>
> instead of
>
> log.error("match data frame is not valid");
"log" could be a default instance of a class or struct (Logger for
example), instead of a function, implementing opCall. Then you could use
it like this:
log("info message or whatever is the default");
log.error("error message"); // and so on
auto gameLog = new Logger;
// set custom settings for the game logging
gameLog("info message");
--
/Jacob Carlborg
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