D1 to be discontinued on December 31, 2012
    Vladimir Panteleev 
    vladimir at thecybershadow.net
       
    Thu Dec 15 05:42:54 PST 2011
    
    
  
On Thursday, 15 December 2011 at 10:37:00 UTC, Mirko Pilger wrote:
>> http://store.steampowered.com/app/18600/?snr=1_200_200_254_13
>
> does anybody know if and when how this game makes use of the 
> steamworks framework, which is a c++ library provided by valve 
> for using the steam game services. the only solution would be 
> to write a plain c wrapper around it, right?
Have a look at Open Steamworks. It's a C API which returns 
interfaces, similar to DirectX APIs. These are easily usable from 
both C (structs with function pointers) and C++ (classes with 
pure-virtual functions).
    
    
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