D1 to be discontinued on December 31, 2012
Vladimir Panteleev
vladimir at thecybershadow.net
Thu Dec 15 05:42:54 PST 2011
On Thursday, 15 December 2011 at 10:37:00 UTC, Mirko Pilger wrote:
>> http://store.steampowered.com/app/18600/?snr=1_200_200_254_13
>
> does anybody know if and when how this game makes use of the
> steamworks framework, which is a c++ library provided by valve
> for using the steam game services. the only solution would be
> to write a plain c wrapper around it, right?
Have a look at Open Steamworks. It's a C API which returns
interfaces, similar to DirectX APIs. These are easily usable from
both C (structs with function pointers) and C++ (classes with
pure-virtual functions).
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