Who here actually uses D?
nedbrek
nedbrek at yahoo.com
Sun Feb 13 16:17:52 PST 2011
Hello all,
(there are a lot of posts here! Just getting to this one :)
"Robert Clipsham" <robert at octarineparrot.com> wrote in message
news:ifo9jd$1kt9$1 at digitalmars.com...
> Having seen a post by Peter Alexander (in Re: D for game development),
> mentioning some of the issues he's hit I thought I'd post this. I've been
> in his shoes (every other time I use D it seems), and feel I should ask -
> who here uses D, and to what extent?
I first starting investigating D in Sep 2008. My day job is C++, and I tend
to think in that. I also like Tcl, for rapid design.
I figured a good test project for D would be a cycle based microarchitecture
simulator (that was my last job). I've written several of them in C++.
The first stage is an architectural model. I've made some progress on this
(although I've been stalled a while), wc gives 2495 lines across 17 files.
When it is more presentable, I will probably push it to github.
An achitectural model can be 10,000 lines or more in C++. I think I am
maybe halfway done - so I could be seeing a reduction of 50% similar to what
others have reported.
I use a really old version of gdc/phobos for D1 on Windows (although I will
probably use dmd on Linux). I went with gdc because I need to link with a
Tcl COFF lib on Windows.
I'm interested in D2, but at the time it wasn't an option.
I use an incremental build with Makefiles.
Hope that helps,
Ned
More information about the Digitalmars-d
mailing list