Pretty please: Named arguments
Steven Schveighoffer
schveiguy at yahoo.com
Mon Feb 28 11:02:37 PST 2011
On Mon, 28 Feb 2011 13:51:56 -0500, Jonathan M Davis <jmdavisProg at gmx.com>
wrote:
> I'm not entirely against named arguments being in D, however I do think
> that any
> functions that actually need them should be refactored anyway. So,
> ultimately,
> I'm not sure that they're really all that useful. I'm sure that they'd
> be useful
> upon occasion, but if you actually need them, then your function is
> taking too
> many arguments.
>
> In actuality, if I were to vote on whether named arguments should be in
> the
> language, I would definitely vote against it (I just plain don't want
> the code
> clutter, and they strike me as a crutch to avoid writing functions with
> good
> signatures in spite of their usefulness in some situations), but I can
> see why
> some people might want them.
Although I am not strongly for named arguments, I think they would be a
definite improvement.
Bearophile brought up one of the strongest cases for them:
foo(int width, int height) {}
Seems simple enough, I don't see how you have "too many arguments", but
the call looks like this:
foo(123, 456);
So, looking at this call, can you tell which is width and which is
height? I've seen some libs that use width and height do height first
also. I usually have to go look up the API every time I'm reading/writing
one of these.
But this is perfectly clear and resists API changes/differences:
foo(width: 123, height: 456);
The cool part about this is, named arguments are not required -- you can
always just not use them. But when you do use them, the code becomes much
clearer.
-Steve
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