D for game development
Jimmy Cao
jcao219 at gmail.com
Sat Jan 1 09:22:32 PST 2011
Right now I'm trying out the approach of making existing C++ 3D engines
available for D. SWIG is very instrumental in the process.
I hope that after the 64-bit issues are worked out, some special attention
can be applied to the D language issue(s) that make it harder for SWIG to
effectively generate D code.
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