D for game development
Don
nospam at nospam.com
Sat Jan 1 10:47:26 PST 2011
Peter Alexander wrote:
> On 1/01/11 4:55 PM, Guilherme Vieira wrote:
>> On Fri, Dec 31, 2010 at 4:08 PM, Andrei Alexandrescu
>> <SeeWebsiteForEmail at erdani.org <mailto:SeeWebsiteForEmail at erdani.org>>
>> wrote:
>>
>> A discussion to which I think some of us could add value:
>>
>>
>> http://stackoverflow.com/questions/4516283/the-d-programming-language-for-game-development
>>
>>
>> Andrei
>>
>>
>> Lambert's answer says the compilers are definitely not bug-free and all,
>> but is it really that bad? In a medium-sized project, do the compiler
>> bugs really get all too frequent or something, and if so, is it simple
>> to find workarounds?
>
> It's still quite bad atm. If you spent a whole day programming in D,
> you'd probably find at least one compiler bug, especially if you have
> optimisations enabled.
Optimiser-related bugs are very, very rare. Currently I know of only
three optimiser bugs (bug 5239 and bug 5364, and I can't reproduce
either test case on Windows; and bug 5100 "-O Degrades performance of
loop statements"). If there are any others, please report them, as they
get top priority.
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