D for game development
Sean Kelly
sean at invisibleduck.org
Sat Jan 1 10:59:57 PST 2011
Guilherme Vieira Wrote:
>
> Lambert's answer says the compilers are definitely not bug-free and all, but
> is it really that bad? In a medium-sized project, do the compiler bugs
> really get all too frequent or something, and if so, is it simple to find
> workarounds?
>
> Because I guess, quite frankly... if Derelict works, I have nearly no reason
> to keep doing C++. In fact, the ease of meta and generative programming in D
> makes me wonder if it's not much easier make the game engine in it.
I think the gating issue is more with toolchain support than compiler bugs. VC6 was a terrible C++ compiler, but everyone used it anyway, partially because the IDE was excellent. Walter's had a good record of fixing reported show-stoppers in the next compiler release as well.
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