Developing a D Kernel
Ben Grabham
Evil.Nebster at gmail.com
Sat Jun 4 08:13:41 PDT 2011
Hey,
I'm trying to develop a kernel in D2. It works fine if I don't use
classes but as soon as I try to use classes, it complains about the lack
of object.d.
So, I set out on a quest to develop a simple object.d that doesn't need
to import anything to work apart from basic memory functions like
malloc, etc (for now). I'm partially basing it off the one included in
the D runtime. The problem is that I'm trying to find a minimal object.d
that doesn't try to pull in too much. Has this been done before?
Whenever I try to create one that is not the original one, I just make
the compiler generate a segmentation fault.
I've also been trying to find a kernel project that someones started
with classes in D2 but have yet to find one. Does anyone know one?
Thanks,
Nebster
More information about the Digitalmars-d
mailing list