Would You Bet $100,000,000 on D?

Trass3r un at known.com
Sun Sep 18 18:00:01 PDT 2011


> 3. Depending on what the project was, I would probably be worried about  
> available libraries. If, for example, the project required the use of  
> DirectX, I'd just use C++.

That's a major problem.
With D you spend way too much time creating bindings or even wrappers to  
access external libraries rather than doing actual work.

We really need a proper tool to convert C/C++ headers, probably based on  
Clang.
That way one could even add partial conversion support for source files  
afterwards to ease porting.

And C++ interoperability needs to be improved.
It's just insane to wrap a monster like Qt in C code and then recreating  
the whole class hierarchy at the D site - both performance and executable  
file size wise.


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