Would You Bet $100,000,000 on D?
Jacob Carlborg
doob at me.com
Mon Sep 19 09:43:30 PDT 2011
On 2011-09-19 03:00, Trass3r wrote:
>> 3. Depending on what the project was, I would probably be worried
>> about available libraries. If, for example, the project required the
>> use of DirectX, I'd just use C++.
>
> That's a major problem.
> With D you spend way too much time creating bindings or even wrappers to
> access external libraries rather than doing actual work.
>
> We really need a proper tool to convert C/C++ headers, probably based on
> Clang.
It's in the works: https://github.com/jacob-carlborg/clang
It's currently most focused on porting Objective-C headers. Don't count
on it in the near future.
--
/Jacob Carlborg
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