How can D become adopted at my company?
Nick Sabalausky
SeeWebsiteToContactMe at semitwist.com
Sun Apr 29 01:22:19 PDT 2012
"SomeDude" <lovelydear at mailmetrash.com> wrote in message
news:zmlqmuhznaynwtcyplof at forum.dlang.org...
> On Saturday, 28 April 2012 at 09:12:23 UTC, SomeDude wrote:
>>
>> Real time guarantees on a GC is not something we are going to offer
>> anytime soon anyway. While a minimal library, loosely based on the C
>> standard library, with some more bells and whistles that could be
>> borrowed from Phobos, this is a goal that is achievable in a foreseeable
>> future. And both game developers and embedded programmers would be
>> interested.
>
> Note that Kenta Cho, who wrote fast games in D1,
Actually, I think it was pre-D1.
(They were fantastic games, too.)
> used this approach, and it worked very well for him.
Interesting, I had wondered about that. I never dug quite that deep into the
code, so I never knew he had done it that way.
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