Is D Language mature for MMORPG Client ?

ponce spam at spam.org
Sat Aug 11 00:44:27 PDT 2012


Le 03/08/2012 02:22, Robert a écrit :
> Hi all,
>
> im a c++/c# developper and i really want to try D.
>
> I am currently developing a MMORPG, client part is in c++ and
> server in c#, i want to know if D language is "ok" for the client
> side ?
>
> Its a simple 2d isometric game using opengl 3.X (with shaders) so
> its not really a problem if i lose some fps.
>
> Thanks and sorry for my bad english(im french).

To answer your question about D, I think D is more than "ok" if you 
target Windows, Mac and Linux and no other platform. Productivity gains 
vs C++ are not negligible and it's generally a joy and relief to use.

But... why do you want your server and client software in different 
langages? You might have to duplicate some game logic to make 
client-side prediction anyway. I would advise a C# client, but then 
again I never did something that ambitious.



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