How feasible to wrap Nvidia Toolkit for CUDA Programming
Jacob Carlborg
doob at me.com
Fri Aug 17 12:06:47 PDT 2012
On 2012-08-17 01:27, Nick Sabalausky wrote:
> Accessing/wrapping C libs in general is pretty straightforward in D:
>
> http://dlang.org/interfaceToC.html
>
> There's a few things to be aware of (especially on Windows), but this
> series of articles covers them very well:
> http://www.gamedev.net/blog/1140/entry-2254003-binding-d-to-c/
Or just use DStep to automatically generate the bindings:
https://github.com/jacob-carlborg/dstep
--
/Jacob Carlborg
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