John Carmack applauds D's pure attribute
so
so at so.so
Sun Feb 26 07:48:12 PST 2012
On Sunday, 26 February 2012 at 15:22:09 UTC, deadalnix wrote:
> True, but the problem of video game isn't how much computation
> you do to allocate, but to deliver a frame every few
> miliseconds. In most cases, it worth spending more in
> allocating but with a predictable result than let the GC does
> its job.
Absolutely! It cracks me up when i see (in this forum or any
other graphics related forums) things like "you can't allocate at
runtime!!!" or "you shouldn't use standard libraries!!!". Thing
is, you can do both just fine if you just RTFM :)
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