John Carmack applauds D's pure attribute
Peter Alexander
peter.alexander.au at gmail.com
Sun Feb 26 11:59:54 PST 2012
On Sunday, 26 February 2012 at 15:48:13 UTC, so wrote:
> On Sunday, 26 February 2012 at 15:22:09 UTC, deadalnix wrote:
>
>> True, but the problem of video game isn't how much computation
>> you do to allocate, but to deliver a frame every few
>> miliseconds. In most cases, it worth spending more in
>> allocating but with a predictable result than let the GC does
>> its job.
>
> Absolutely! It cracks me up when i see (in this forum or any
> other graphics related forums) things like "you can't allocate
> at runtime!!!" or "you shouldn't use standard libraries!!!".
> Thing is, you can do both just fine if you just RTFM :)
Of course you can do both just fine. It doesn't mean it's a good
idea. There's also rarely ever any need to. It's not difficult to
avoid allocating memory.
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