[OT] Previously: DMD - Windows -> C# in gamedev
bearophile
bearophileHUGS at lycos.com
Sat Jan 7 07:55:23 PST 2012
Manu:
> and updating in finer grained (probably
> threaded) tight loops across neatly (cache friendly) packed bundles of like
> objects. That's where engines are going.
I agree. Something related:
http://research.scee.net/files/presentations/gcapaustralia09/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf
A language designed for games has to help this style of coding.
Bye,
bearophile
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