[OT] Previously: DMD - Windows -> C# in gamedev
Peter Alexander
peter.alexander.au at gmail.com
Sat Jan 7 16:12:54 PST 2012
On 7/01/12 11:17 PM, Manu wrote:
> On 7 January 2012 21:00, Froglegs <lugtug at gmail.com
> <mailto:lugtug at gmail.com>> wrote:
>
> Well games often already integrate scripting languages, generally
> Lua or Mono, which are both GC based. But this is for the game
> logic, not for the high performance parts of the code.
>
>
> Indeed. And this is usually just to mitigate the fact that C++ is so
> crap at this sort of code. Maybe D will be tolerable, and this breaking
> out to script won't be necessary? (though I'm dubious)
The main advantage of Lua for game code (in my opinion) is runtime
reloading, and the ability to avoid recompiles just to test some new
game logic. That's not so easy with C++.
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