[OT] Previously: DMD - Windows -> C# in gamedev
Walter Bright
newshound2 at digitalmars.com
Sat Jan 7 17:46:48 PST 2012
On 1/7/2012 3:30 PM, Manu wrote:
> On 7 January 2012 23:26, Walter Bright <newshound2 at digitalmars.com
> <mailto:newshound2 at digitalmars.com>> wrote:
>
> There are more options with D:
>
> 3) Disable GC from collecting during critical parts of the code, i.e. you
> can still new all you want, it just won't run collection cycles.
>
>
> This may be nice, but there is never a 'non-critical' part of a game where I can
> spare 5...10...15ms (I hear 15ms quoted often, that's a *whole* frame) to let
> the GC do its thing.
It should also be possible to do the gc in another thread running at low
priority, if the only other running thread is doing the critical stuff and is
not the sole holder of references to any GC allocated memory it is using.
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