[OT] Previously: DMD - Windows -> C# in gamedev

Chad J chadjoan at __spam.is.bad__gmail.com
Sat Jan 7 20:48:54 PST 2012


On 01/07/2012 08:47 PM, Manu wrote:
> On 8 January 2012 03:40, Nick Sabalausky <a at a.a> wrote:
> 
>     "Froglegs" <lugtug at gmail.com <mailto:lugtug at gmail.com>> wrote in message
>     news:lwcqnrvamqlnjjlxzbqa at dfeed.kimsufi.thecybershadow.net...
>     >
>     > can reload scripts while program is executing. Neither D nor C++ work
>     > here.
>     >
> 
>     Why not a dll? Those can be compiled/loaded/reloaded at runtime. And
>     since
>     it's just scripts, it wouldn't take long to compile at all, at least
>     in D
>     (maybe not so much in C++).
> 
> 
> It's common for designers to edit scripts, and they don't usually have
> coding environments on their machines. 

Meh, just link/package a D compiler into/with the game and
recompile/reload a file whenever it changes.  It would probably help if
DMD ditched its non-redistributable license stuff, but there's also
LDC/GDC (LDC is probably the most promising for this kind of thing).


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