[OT] Previously: DMD - Windows -> C# in gamedev

Peter Alexander peter.alexander.au at gmail.com
Sun Jan 8 04:01:54 PST 2012


On 8/01/12 4:11 AM, Walter Bright wrote:
> On 1/7/2012 4:12 PM, Peter Alexander wrote:
>> The main advantage of Lua for game code (in my opinion) is runtime
>> reloading,
>> and the ability to avoid recompiles just to test some new game logic.
>> That's not
>> so easy with C++.
>
> D is far faster at compiling than C++.

True, but:

- It's not orders of magnitude faster. You still have to wait for a 
re-compile of large projects.

- Linking takes just as much time as compiling.

- Can't account for the time it takes to boot your application back up 
after compiling and get back into the state you were in when you wanted 
to make the change.

- Also, DMD is slow at optimising. 
http://d.puremagic.com/issues/show_bug.cgi?id=7157


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