Has Tomasz's (h3r3tic's) OpenGL font rendering code been ported to D2?

Chad J chadjoan at __spam.is.bad__gmail.com
Sun Mar 11 15:42:33 PDT 2012


On 03/11/2012 05:10 PM, David Nadlinger wrote:
> On Sunday, 11 March 2012 at 02:24:15 UTC, Chad J wrote:
>> I've been looking for a good way to render font in OpenGL with D.
>>
>> Back in they day I was very impressed with Tomasz's article on the
>> subject: http://h3.gd/dmedia/?n=Tutorials.TextRendering1
>> I was wonder if anyone has ported it.
>
> If I were to implement a texture rendering system for 3D graphics, I'd
> look into signed distance field fonts, as presented in Valve's seminal
> paper [1].
>
> David
>
>
> [1]
> http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
>

Sounds interesting.  Thanks!


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