luajit-ffi
so
so at so.so
Tue May 1 09:56:58 PDT 2012
On Tuesday, 1 May 2012 at 16:46:32 UTC, Alex Rønne Petersen
wrote:
> On 01-05-2012 18:15, so wrote:
>> On Tuesday, 1 May 2012 at 15:56:32 UTC, Alex Rønne Petersen
>> wrote:
>>
>>> What are you talking about? The link you posted clearly shows
>>> that
>>> LuaJIT has a C parser built in. It has everything to do with
>>> syntax
>>> (note that FFI is not anything spectacular or innovative; see
>>> libffi,
>>> Mono, Lisp, ...). And no, D does not "have all the
>>> structures". If it
>>> did, we wouldn't be redefining them in D bindings.
>>
>> What am "i" talking about? How hard to understand these two
>> things?
>
> Very hard! You're not making it clear what it is you want!
>
> Do you want something like LuaJIT's FFI so you can just drop a
> C header in and get a binding or what? You really need to make
> this clear. I'm not even sure what we're discussing at this
> point.
Oh! Be prepared...
import capi; // and you are done.
> Yes... I wrote the libffi-d binding. You might want to have a
> look at your local ffi.h and ffitarget.h to see why the
> preprocessor is a serious problem in automated binding
> generation. As another example, look at gc.h from libgc.
>
> No, not really. See above. It may be that simple for the OpenGL
> headers, but frankly, OpenGL is an example of a reasonably
> designed library, something that can't be said for 98% of all C
> libraries.
As you said lets be realistic if we can support things like
OpenGL/CL with tons of typedefs, enums, defines, function
declerations (which you said seem to agree that easy). We could
have 98% of mature C libraries. I don't agree with you on that
98% of mature libraries designed worse than those. Because since
they target different languages they tend to have clean
interfaces.
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