UDAs - Restrict to User Defined Types?
Nathan M. Swan
nathanmswan at gmail.com
Thu Nov 8 12:01:44 PST 2012
On Wednesday, 7 November 2012 at 23:18:41 UTC, Walter Bright
wrote:
> Started a new thread on this.
>
> On 11/7/2012 3:05 AM, Leandro Lucarella wrote:
> > OK, that's another thing. And maybe a reason for listening to
> people having
> > more experience with UDAs than you.
> >
> > For me the analogy with Exceptions is pretty good. The issues
> an conveniences
> > of throwing anything or annotating a symbol with anything
> instead of just
> > type are pretty much the same. I only see functions making
> sense to be accepted
> > as annotations too (that's what Python do with annotations,
> @annotation symbol
> > is the same as symbol = annotation(symbol), but is quite a
> different language).
>
> There's another aspect to this.
>
> D's UDAs are a purely compile time system, attaching arbitrary
> metadata to specific symbols. The other UDA systems I'm aware
> of appear to be runtime systems.
>
> This implies the use cases will be different - how, I don't
> really know. But I don't know of any other compile time UDA
> system. Experience with runtime systems may not be as
> applicable.
>
> Another interesting data point is CTFE. C++11 has CTFE, but it
> was deliberately crippled and burdened with "constexpr". From
> what I read, this was out of fear that it would turn out to be
> an overused and overabused feature. Of course, this turned out
> to be a large error.
>
> One last thing. Sure, string attributes can (and surely would
> be) used for different purposes in different libraries. The
> presumption is that this would cause a conflict. But would it?
> There are two aspects to a UDA - the attribute itself, and the
> symbol it is attached to. In order to get the UDA for a symbol,
> one has to look up the symbol. There isn't a global repository
> of symbols in D. You'd have to say "I want to look in module X
> for symbols." Why would you look in module X for an attribute
> that you have no reason to believe applies to symbols from X?
> How would an attribute for module X's symbols leak out of X on
> their own?
>
> It's not quite analogous to exceptions, because arbitrary
> exceptions thrown from module X can flow through your code even
> though you have no idea module X even exists.
In module sql.d:
/// For every field marked ["serialize"], add to table
void saveToDatabase(T)(DBConnection db, T model);
In module json.d:
/// For every field marked ["serialize"], add to JSON object
string jsonSerialize(T)(T obj);
In module userinfo.d:
["dbmodel"]
struct UserModel {
["serialize"] string username;
// What do you do if you want this in the database, but
not the JSON?
string password;
["serialize"] Content ownedContentOrWhateverThisWebsiteIs;
}
The only solution to this question is to differentiate
"db_serialize" and "json_serialize"; looks a lot like C, doesn't
it?
My suggested soluion: @annotation (with [] UDA syntax):
module sql;
@annotation enum model;
@annotation enum serialize;
module json;
@annotation enum serialize;
module userinfo;
import sql, json;
[sql.model]
struct UserModel {
[sql.serialize, json.serialize] string username;
[sql.serialize] string password;
[sql.serialize, json.serialize] Content content;
}
My thoughts,
NMS
More information about the Digitalmars-d
mailing list