WinAPI for druntime and OpenGL for deimos.

Manu turkeyman at gmail.com
Sat Nov 24 10:48:54 PST 2012


On 24 November 2012 09:23, Walter Bright <newshound2 at digitalmars.com> wrote:

> On 11/23/2012 5:06 PM, Vladimir Panteleev wrote:
>
>> On Friday, 23 November 2012 at 21:21:49 UTC, Walter Bright wrote:
>>
>>> On 11/23/2012 5:57 AM, Vladimir Panteleev wrote:
>>>
>>>> There might be some incompatibilities, for example due to how the
>>>> HANDLE type is
>>>> declared. In C, you can use either 0 or NULL as a parameter to a
>>>> function
>>>> accepting an integer or pointer. In D, you cannot. IIRC, some types were
>>>> declared differently in Druntime's modules and in the win32 bindings.
>>>>
>>>> If breaking code were not an issue, the best solution would be to make
>>>> HANDLE a
>>>> unique, opaque type (like a struct wrapping an intptr_t or void*) -
>>>> which is
>>>> exactly how it should be treated. It would need to support
>>>> assignment/creation
>>>> from "null" though.
>>>>
>>>
>>> This is why I don't approve of attempts to "fix" Windows APIs. It winds
>>> up
>>> being incompatible here and there, and breaks things.
>>>
>>
>> I don't think I follow the logic of this argument.
>>
>
> Because if we take on the task of "fixing" Windows APIs, then we also take
> on the task of documenting them, supporting them, educating people about
> them, and invalidating the river of documentation that already exists on
> how to program via the Windows APIs.
>

Hear hear! I agree, it should just be cloned verbatim.
I for one have 15+ years of expectation about WINAPI, I don't want to look
in any manual/reference to relearn how to use it again.
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