WinAPI for druntime and OpenGL for deimos.
Manu
turkeyman at gmail.com
Sat Nov 24 10:53:19 PST 2012
On 24 November 2012 19:34, Gor Gyolchanyan <gor.f.gyolchanyan at gmail.com>wrote:
> I disagree. One is free to (and I'm going to) make a module which
> implements the functions automatically and has them wglGetProcAddress. This
> makes using OpenGL a lot easier.
There already exists a library to do what you're talking about, it's called
glew. And if I were you I'd port that to D aswell, and leave it named as it
is.
People already know what glew does and have lots of existing code written
to use it. It's perfectly good how it is.
How about GLES? That's pretty important these days. I haven't seen a
binding for that yet.
On Sat, Nov 24, 2012 at 7:32 PM, Jakob Ovrum <jakobovrum at gmail.com> wrote:
>
>> On Friday, 23 November 2012 at 21:15:00 UTC, Walter Bright wrote:
>>
>>> On 11/23/2012 3:46 AM, Gor Gyolchanyan wrote:
>>>
>>>> I hope the deimos folks make a repo soon, so that people can use those
>>>> modules
>>>> as soon as possible, because I'll finish translating them today.
>>>>
>>>
>>> https://github.com/D-**Programming-Deimos/OpenGL<https://github.com/D-Programming-Deimos/OpenGL>
>>>
>>
>> This repo is a poor idea. Statically linking OpenGL is not the
>> recommended way of linking OpenGL in a given application.
>>
>> Then again, Deimos is a poor idea to begin with, the only benefit is the
>> unified source package name "deimos", which doesn't warrant the
>> D-Programming-Deimos Github organization at all. A list of links to
>> repositories following the Deimos guidelines would not only be sufficient,
>> but much more efficient.
>>
>
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