WinAPI for druntime and OpenGL for deimos.
Mike Parker
aldacron at gmail.com
Sun Nov 25 06:30:51 PST 2012
On Sunday, 25 November 2012 at 10:49:20 UTC, Gor Gyolchanyan
wrote:
> DerelictGL is flawed. It uses OpenGL32.dll, which is
> deliberately nerfed by
> Microsoft. the wglGetProcAddress gets the functions pointers,
> which are
> unavailable from OpenGL32.dll and Derelict doesn't use it.
>
No, that's just wrong. DerelictGL3.load() loads the DLL into
memory along with the 1.1 interface. Then after you create a
context, DerelictGL3.reload() will use wglGetProcAddress to load
the rest of OpenGL up to the highest supported version. Do you
really think that people would have been using Derelict for the
past 8+ years if it didn't give them access to
hardware-accelerated OpenGL?
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