DIP18: Non-GC threads
Peter Alexander
peter.alexander.au at gmail.com
Sat Sep 1 03:41:19 PDT 2012
I think this is an unnecessary addition.
I use D for game dev, and I avoid the GC + malloc like the
plague, however I don't want to have to litter my code with
distractions like nogc, @noheap or whatever keyword we choose.
It's easy enough to avoid these without expanding the type
system. I add trace statements to the GC in druntime, and just
avoid calling malloc. I think this is a more practical solution
to this problem than extending the language and cluttering my
code.
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