Component programming
H. S. Teoh
hsteoh at quickfur.ath.cx
Thu Aug 1 14:54:27 PDT 2013
On Thu, Aug 01, 2013 at 11:40:21PM +0200, Brad Anderson wrote:
> On Thursday, 1 August 2013 at 07:23:42 UTC, Meta wrote:
> >The one thing that confused me at first when I read Walter's
> >article was that I thought he was talking about the *other*
> >component programming, a method commonly used by game developers
> >to avoid deep class hierarchies.
> >
> >http://gameprogrammingpatterns.com/component.html
>
> "Component programing" is kind of a crowded term in programming
> which means a lot of different things to different people. Digital
> Mars should trademark a new term for it like Ultra Stream
> Processing™.
>
> Steven Schveighoffer may object to the use of the word "stream"
> without a read/write interface though :P.
What about "Ultra Range Processing"? :)
T
--
He who does not appreciate the beauty of language is not worthy to
bemoan its flaws.
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