OT: Your accomplishments in 2013 and plans for 2014

Meta jared771 at gmail.com
Fri Dec 13 00:17:29 PST 2013


On Friday, 13 December 2013 at 08:05:45 UTC, Manu wrote:
> Well... I hate to say it, but I wonder if your choice of studio 
> might not
> be the best to make a positive impression of the industry. It's 
> a problem
> across the industry, but EA are notorious for being among the 
> worst.
> That said, there are lots of EA studios, and they're all 
> different. Which
> one?

The former Bight Games in Charlottetown, Prince Edward Island, 
Canada. They developed The Simpsons: Tapped Out! for iOS. I made 
a point to ask during the interview about the infamous EA hours, 
and it seems like it won't be an issue. The team I'll be working 
with there primarily develops tools for the other teams/studios 
to use, so crunch time isn't a necessity.

> I worked consistent 16 hour days for a year solid at my 
> previous job (Krome
> Studios in Australia) before the studio melted down 
> spectacularly.
> Never really gave myself a change to recover from that before 
> going
> straight into another job which also had a lot of crunching 
> (though
> fortunately, a lot less in my department).
> It was fine when I was a kid, but it creeps up on you. For me, 
> I realised I
> wasn't putting the effort in that I expected from myself at 
> first. I could
> sit there staring at my screen, but by brain kinda seised up, 
> and I got
> very little work done.
> When I consciously realised what was happening, I had to start 
> thinking
> about how to fix it, before it ruins my lifes passion.

Yeah, I'm not anxious to work so hard I burn myself out within a 
few years. I'm not even all that sure what I want to do, so I've 
been making an effort to investigate a bunch of different 
"fields" of programming. Mobile, web, game development, 
enterprise, etc.


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