Possibility of non stop-the-world GC in the future?
Rob T
alanb at ucora.com
Tue Feb 19 00:19:20 PST 2013
On Monday, 18 February 2013 at 17:49:28 UTC, JoeCoder wrote:
> On 2/18/2013 5:35 AM, Benjamin Thaut wrote:
>> I wen't down this path already and I ended up not using the GC
>> at all:
>>
>> http://3d.benjamin-thaut.de/?p=20
>
> I very much enjoyed this article. Hopefully your changes can
> be applied upstream.
>
> A couple of my own ideas, in hopes that those with more
> knowledge can comment:
>
> 1. A @nogc attribute. This would work similarly to
> pure/safe/nothrow and would check at compile time that
> annotated functions or any they call allocate any memory
> enforced by the GC. Then phobos would no longer be a
> "landmine" for those with realtime requirements.
>
> 2. GC.collect(timeout). This would run a collection only
> until timeout is reached. It could be called with
> timeout=remaining frame time, and would allow expensive
> collections to span multiple frames.
Maybe a DIP should be written up to get this idea on the radar.
Some means to safely disable the GC without fear of using
features that perform hidden allocations is a real necessity.
Even with a better GC, there will still be a requirement to
disable it for some applications.
--rt
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