Possibility of non stop-the-world GC in the future?
Nicholas Smith
nmsmith65 at gmail.com
Fri Feb 22 02:35:03 PST 2013
On Monday, 18 February 2013 at 14:47:19 UTC, Benjamin Thaut wrote:
> Agreed. But as long as D does not have a Garbage Collector that
> is as powerfull as the GC of the .NET 4 runtime you will be
> better of (performance wise) not using a GC at all when
> programming performance critical parts of game engines.
.NET's GC is really nice for games, as far as GCs go. Something
like that would make a memory-managed D acceptable.
I'm happy for a @nogc D though, and in many ways it's a better
option (and it's easier to make happen). This is what I need to
consider D viable for me. Notify me when this is integrated into
D! I think a lack of support for purely manual memory management
in D is what causes a lot of C and C++ programmers to turn their
nose up at it. It sure is a beautiful language and I'm excited to
see it grow. Pure MMM could widen its appeal.
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