manual memory management
deadalnix
deadalnix at gmail.com
Tue Jan 8 15:05:17 PST 2013
On Tuesday, 8 January 2013 at 15:27:21 UTC, H. S. Teoh wrote:
> But then again, considering the bulk of all software being
> written
> today, how much code is actually mission-critical real-time
> apps or game
> engine cores? I suspect real-time apps are <5% of all software,
> and
> while games are a rapidly growing market, I daresay less than
> 30-40% of
> game code actually needs to be pauseless (mainly just
> video-rendering
> code -- code that handles monster AI, for example, wouldn't fail
> horribly if it had to take a few extra frames to decide what to
> do next
> -- in fact, it may even be more realistic that way). Which, in
> my
> estimation, probably doesn't account for more than 10% of all
> software
> out there. The bulk of software being written today don't
> really need to
> be GC-less.
>
This is an horrible idea for multiplayer and replay standpoint.
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