manual memory management
Mehrdad
wfunction at hotmail.com
Wed Jan 9 02:19:24 PST 2013
On Wednesday, 9 January 2013 at 10:13:03 UTC, deadalnix wrote:
> On Wednesday, 9 January 2013 at 10:09:42 UTC, Mehrdad wrote:
>> On Wednesday, 9 January 2013 at 10:07:42 UTC, deadalnix wrote:
>>> Reference counting tend to create big pauses when
>>> deallocating as objects tends to dies in group.
>>
>>
>>
>>
>> I don't get it... it's slower to deallocate a bunch of objects
>> together with refcounting than to deallocate all of them
>> individually over a longer period of time?
>
> *YOU* mentionned pause time. In regard of pause time, yes, it
> is very different.
Yes I did, but I didn't realize you were talking about a
background GC, sorry.
Yeah, if you can have a background GC that can keep up with your
needs, then the world is great. Trouble is, I don't see how that
can be true for a intensive applications like games.
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