LinkTerminated without linked thread?
monarch_dodra
monarchdodra at gmail.com
Thu Jan 24 17:13:58 PST 2013
On Thursday, 24 January 2013 at 17:12:49 UTC, Sean Kelly wrote:
> On Jan 24, 2013, at 5:58 AM, "monarch_dodra"
> <monarchdodra at gmail.com> wrote:
>
>> On Thursday, 24 January 2013 at 13:45:18 UTC, David Nadlinger
>> wrote:
>>> On Thursday, 24 January 2013 at 10:57:26 UTC, Stephan wrote:
>>>> So my first question is: Where does the LinkTerminated
>>>> Exception come from, when the only functions from
>>>> std.concurrency that I use are "spawn" and "receiveOnly".
>>>
>>> To track this down, what about looking at the std.concurrency
>>> source and placing a breakpoint at the appropriate line in
>>> MessageBox.get()?
>>>
>>> David
>>
>> Yeah, I've been playing with std.concurrency too lately, and
>> getting random bugs. I'll try to formalize them into formal
>> requests.
>>
>> BTW: Question: Is "LinkTerminated" a priority message? I've
>> been avoiding using SpawnLinked because I've been unable to
>> effectively end my workers. Maybe I just suck though...
>
> It's a control message. These are messages generated
> automatically by std.concurrency rather than sent by the user.
> They live in the normal message queue and so are processed when
> receive doesn't find a match earlier in the queue. The idea is
> that if an owner sends a spawned thread a bunch of messages,
> the spawned thread should have an opportunity to process those
> messages before receiving an OwnerTerminated message. Making
> them priority messages would make designing predictable
> algorithms difficult.
OK. TY.
I'll try to reproduce, but I'm 90% sure my reduced code was this:
//----
void worker(Tid owner)
{
owner.send(1);
}
void main()
{
spawnLinked(&worker, thisTid);
receive(
(int a){}
);
}
//----
And it (50% of the time) terminated in a LinkTerminated exception
being thrown.
Any quick thoughts? I'll investigate on my end depending on your
explanation.
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