Low-overhead components
Jonathan A Dunlap
jdunlap at outlook.com
Mon Jul 29 16:18:17 PDT 2013
> Fixed, thanks. I wasn't sure if the post was ready for Reddit,
> as it's mainly some thoughts written down for advanced D users.
Thanks for writing this. Aside from the primary purpose of the
article, I was able to learn along the way more about D's mixins
because of it.
As a game architect, I love discovering ways to further abstract,
reuse, improve speed, and aid readability... all stuff that
mixins can help with. ;)
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