Slow performance compared to C++, ideas?
deadalnix
deadalnix at gmail.com
Fri Jun 7 08:23:48 PDT 2013
On Friday, 7 June 2013 at 07:31:52 UTC, Walter Bright wrote:
> deadalnix mentioned enforcing 'export' on classes exposed to
> shared libraries, but then aren't we back to expecting user
> annotation rather than doing things automatically?
Yes, let me explain more.
The export problem isn't new, and you'll find 2 major approach :
the UNIX approach of export everything, and the windows approach
of requiring explicit export.
The first approach tend to show its limit. It limit what the
optimizer can do, and create binary more and more costly to link
(especially since the number of symbol tends to explode with
metaprogramming) (linking a debug version of LLVM as shared
object for instance is quite costly).
Both GCC and clang propose language extensions to manage export
explicitly on UNIXes.
Additionally, it is beneficial to be very picky about what is
exported. Once something is exported, you are tied to an API (as
with public) but also to an ABI. Adding a function to a class for
instance, can cause a relayout of the vtable. None of the
existing interface is broken, but the shared object is broken
anyway, because of symbols it don't use.
Considering this, we need either a way to export explicitly, or
the other way around. It is also worth noting that consistency
accross plateforms is a plus, and this is an area where we can do
better that C (and we already do).
Regarding virtual in particular, it is known that calling a
virtual method have a cost. It cause an indirect branch, but also
prevent the compiler from optimizing, as the call is opaque. The
same way, calling to a shared object is opaque to the compiler,
and so, you can't get the full benefice of finalizing the
exported function.
Requiring classes to be exported provide the following benefit :
- LTO can finalize methods that aren't overridden. It include
function that you want virtual by design, but you don't use that
capability is your specific situation. In this regard, this is
superior to the explicit virtual solution as it do not require to
annotate virtual and can finalize method that would have to be
annotated virtual.
- Shared object can be stripped of all non exported symbols,
reducing their size.
- Reduce the surface area of breakage for shared objects.
It however require careful crafting of exported objects. I think
this is mitigated by the fact that shared object interface
require careful crafting anyway, as what is exported cannot be
unexported (and cannot even change its ABI in way that aren't
easily visible in the source).
The solution can be completed later by a tool as Andrei proposed
(great idea), but by itself provide a lot of opportunity to
finalize automagically. As you argued, this is the best way to go.
Executive summary :
- We can provide a toll to finalize the whole program.
- We can automatically finalize everything that isn't exported.
- We don't break any code.
- We get consistency between windows and UNIXes.
- Manu will rant.
I see only benefits :D
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