Looks like xbox one and ps4 both amd64

Max Klyga email at domain.com
Wed Jun 12 16:23:32 PDT 2013


On 2013-06-12 06:40:05 +0000, Manu said:
> Personally, I think it's disappointing. x86's key advantage is being 
> able to run crappy desktop code fast.
> Games are not usually 'crappy desktop code', they're carefully tuned, 
> purpose-specific code.
> x86 uses MASSIVE amounts of its CPU realestate to tolerate crappy code. 
> I'd rather use that CPU realestate on more raw power, and put the 
> responsibility on the engines engineering merits to make the most of it.
> 
> This move sets a low upper limit, and the bar will start high. I don't 
> anticipate you'll see much tier-ing between 1st gen -> 3rd/4th gen 
> games this time round.
> 
> ARM might be better/more interesting than x86, but I actually still 
> think PPC is a good architecture for the purpose. VMX/SPU is still the 
> best SIMD unit.

I thought that the main motivation behind move to x86 was to utilize 
existing toolchains, alowing usage of great compilers and tools and not 
some arcane or old toolchain.



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