My thoughts & experiences with D so far, as a novice D coder
Vidar Wahlberg
vidar.wahlberg at gmail.com
Wed Mar 27 08:34:19 PDT 2013
I know I'm probably going to upset some people with this, bashing
their favourite child and all, but I wanted to let you know the
experience I've had with D so far, as a novice D coder with a
heavy Java & light C++ background.
It's not that I dislike D, in fact there are tons of things I
love about it, it's pretty much exactly what I'm looking for in a
programming language at the moment. Yet, I encounter some
frustrating issues when coding, often leaving me with the
impression that I'm fighting the language more than the problem
I'm trying to solve.
True, there are many things I don't know about D, compilers or
the inner workings of a computer, and some of the fights I have
with the language are likely started by myself because I'm
dragging along my bias from other languages, drawing
misconceptions on how the D language actually works.
My intentions are not to insult, but shed some light on some of
the difficulties I've faced (and how I solved them), with the
hope that it will help others from facing the same difficulties.
Woes:
-----
- I find myself in a world of pain when I want to share data more
complex than the basic data types (int, char, byte, etc) across
threads. Seemingly the magic trick is to "cast(shared) foo" (or
"cast(immutable)") when passing objects/references to another
thread, then "cast(Foo)" back on the receiving end (as most
classes/structs in the standard library refuse to let you call
any methods when the object is shared). The examples in the
source and TDPL are fairly limited on the issue, it mostly covers
only those basic data types.
- While the "auto"-keyword often is great, it can lead to
difficulties, especially when used as the return type of a
function, such as "auto foo() { return bar; }". Sometimes you may
wish to store the result of a function/method call as a global
variable/class member, but when the function/method returns
"auto" it's not apparent what the data type may be. While you may
be able to find out what "bar" is by digging in the source code,
it can still be difficult to find. One example is to save the
result of "std.regex.match()" as a member in a class. For me the
solution was to "import std.traits", create a function "auto
matchText(string text) { return match(text, myRegex); }" and
define the class member as "ReturnType!matchText matchResult;"
(do also note that function & member must come in the right order
for this to compile). This was all but obvious to a novice D
coder as myself, the solution was suggested to me in the IRC
channel.
Gotchas:
--------
- The lack of "rectangular" arrays created at runtime in D ("int
i = 5; int[i][i] foo;") can be quite confusing for programmers
with Java or C++ background. Even though there exists
alternatives
(http://denis-sh.github.com/phobos-additions/unstd.multidimensionalarray.html),
this design decision and how to get around it when you really
desire a "rectangular" array could be explained in more detail at
http://dlang.org/arrays.html.
- Static array versus dynamic array was one of the first traps I
stepped on
(http://forum.dlang.org/thread/jnu1an$rjr$1@digitalmars.com).
Until Jonathan M. Davis explained it in detail
(http://d.puremagic.com/issues/show_bug.cgi?id=8026#c4), I pretty
much considered it as "magic" that "randomShuffle(staticArray);"
did not sort the array while "randomShuffle(staticArray[]);" did
(the first call now gives you an compile error, though). That
static arrays are value types while dynamic arrays are reference
types may not be obvious for those with primarily Java background.
- When casting a value to an enum, there's no checking that the
value actually is a valid enum value. Don't think I ever found a
solution on how to check whether the value after casting is a
valid enum value, it hasn't been a pressing issue.
- Compiling where DMD can't find all modules cause a rather
cryptic error message. A solution is to make sure you specify all
source files when compiling.
Wishlist:
---------
- "void[T]" associative array (i.e. a "set") would be nice, can
be achieved with "byte[0][T]".
- "Foo foo = new Foo();" for global variables/class members. Now
you must "Foo foo; static this() { foo = new Foo(); }".
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