Writing a unit test for a singleton implementation
Idan Arye
GenericNPC at gmail.com
Wed May 15 13:30:55 PDT 2013
On Wednesday, 15 May 2013 at 19:17:23 UTC, Diggory wrote:
> On Wednesday, 15 May 2013 at 18:28:53 UTC, Idan Arye wrote:
>> I'm making an idioms
>> library(http://forum.dlang.org/thread/fofbrlqruxbevnxchxdp@forum.dlang.org)
>> to add to Phobos, and one of the idioms is the singleton
>> design pattern. Since I'm gonna send it to Phobos, it needs to
>> have a unit test. Here is my unit test:
>>
>> static class Foo
>> {
>> mixin LowLockSingleton;
>>
>> this()
>> {
>> Thread.sleep(dur!"msecs"(500));
>> }
>> }
>>
>> Foo[10] foos;
>>
>> foreach(i; parallel(iota(foos.length)))
>> {
>> foos[i] = Foo.instance;
>> }
>>
>> foreach(i; 1 .. foos.length)
>> {
>> assert(foos[0] == foos[i]);
>> }
>>
>>
>> This unit test works - it doesn't fail, but if I remove the
>> `synchronized` from my singleton implementation it does fail.
>>
>> Now, this is my concern: I'm doing here a 500 millisecond
>> sleep in the constructor, and this sleep is required to
>> guarantee a race condition. But I'm not sure about two things:
>>
>> - Is it enough? If a slow or busy computer runs this test, the
>> 500ms sleep of the first iteration might be over before the
>> second iteration even starts!
>>
>> - Is it too much? Phobos has many unit tests, and they need to
>> be run many times by many machines - is it really OK to add a
>> 500ms delay for a single item's implementation?
>>
>>
>> Your opinion?
>
> There's no real way to reliably test race conditions. One thing
> you could do is get a bunch of threads ready and waiting to
> access "Foo.instance" and then notify them all at once, that
> way you can do away with "sleep" which is not great to have in
> a unit test anyway. Repeat this a few times and it should be
> fairly reliable, plus it will usually be much faster because
> you don't have to sleep.
OK, I used `core.sync.barrier` to make all threads access the
singleton together:
static class Foo
{
mixin LowLockSingleton;
private this()
{
Thread.sleep(dur!"msecs"(0));
}
}
Foo[10] foos;
Thread[foos.length] threads;
Barrier barrier = new Barrier(foos.length);
class FooInitializer : Thread
{
ulong index;
this(ulong index)
{
super(&run);
this.index = index;
}
void run()
{
barrier.wait();
foos[index] = Foo.instance;
}
}
foreach(i; 0 .. foos.length)
{
threads[i] = new FooInitializer(i);
threads[i].start();
}
foreach(thread; threads)
{
thread.join();
}
foreach(i; 1 .. foos.length)
{
assert(foos[0] == foos[i]);
}
This gives me 100% accuracy. Your idea of holding all threads
together did the trick - if I comment out the call to
`barrier.wait()` I get a 50% accuracy, which ofcourse is not as
nearly as good as 100%.
The sleeping, however, is still required. If I remove it I also
get 50% accuracy. I tried to replace it with `Thread.yield()` and
that gave me 92% accuracy - which is far better than 50% but not
as good as 100%. A sleep of 0 seconds is not that bad a price to
pay for that 100% accuracy.
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