Ideal D GUI Toolkit
Tyler Jameson Little
beatgammit at gmail.com
Sun May 19 22:25:49 PDT 2013
I've been looking into trying to fix QtD, but it seems writing a
binding to a C++ library is a bit complicated. I've read on the
forums that a native D GUI toolkit is the most desirable
long-term, so I'd like to start that discussion.
First off, I've heard of the DWT project, which looks promising,
but it seems like a direct port of Java's SWT instead of a
reimagining using idiomatic D. I understand the allure here
(works, little translation for new developers), but since it's
not yet in Phobos, I can only assume it's still up for discussion.
Personally, I want these features:
* simple and extensible
* minimal components (something like HTMLs feature-set)
* custom components (embed OpenGL/direct frame buffer)
* "native" window decorations by default, but can provide custom
decorations
* markup (like QML) or programmable (like SWT)
Nice-to-haves:
* hardware accelerated (2D OpenGL)
* GUI designer (much easier with QML-esque markup)
* part of Phobos
I'm willing to lend a hand, but I'd like to know in what
direction the community would like to go. I'd also like to know
the likelihood of getting a GUI toolkit into Phobos.
Thoughts?
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