Ideal D GUI Toolkit
Nick Sabalausky
SeeWebsiteToContactMe at semitwist.com
Mon May 20 14:44:04 PDT 2013
On Mon, 20 May 2013 22:40:06 +0200
"Diggory" <diggsey at googlemail.com> wrote:
>
> The main difficulties with doing the same thing in opengl and
> making it cross platform seem to be:
[...]
>
> On the other hand you get the advantages of hardware acceleration
> and pretty much unlimited custom drawing capabilities and I'd
> expect to see a lot of interesting custom controls out there. I'd
> definitely favour this option!
>
These days, native UIs are already hardware accelerated. Aero is,
Quartz is, etc. There was a huge push towards this ten-plus years ago.
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