D on next-gen consoles and for game development
Joseph Rushton Wakeling
joseph.wakeling at webdrake.net
Thu May 23 11:22:43 PDT 2013
On 05/23/2013 08:13 PM, Brad Anderson wrote:
> Now I'm wondering what can be done to foster this newly acquired credibility in
> games. By far the biggest issue I hear about when it comes to people working on
> games in D is the garbage collector. You can work around the GC without too
> much difficulty as Manu's experience shared in his DConf talk shows but a lot of
> people new to D don't know how to do that. We could also use some tools and
> guides to help people identify and avoid GC use when necessary.
As a starting point, do we have a list of the Phobos functions that allocate
using GC when there's no need to? That's a concern of Manu's that it ought to
be possible to address relatively swiftly if the information is to hand.
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