D on next-gen consoles and for game development
Brad Anderson
eco at gnuk.net
Thu May 23 12:01:16 PDT 2013
On Thursday, 23 May 2013 at 18:22:54 UTC, Joseph Rushton Wakeling
wrote:
> On 05/23/2013 08:13 PM, Brad Anderson wrote:
>> Now I'm wondering what can be done to foster this newly
>> acquired credibility in
>> games. By far the biggest issue I hear about when it comes to
>> people working on
>> games in D is the garbage collector. You can work around the
>> GC without too
>> much difficulty as Manu's experience shared in his DConf talk
>> shows but a lot of
>> people new to D don't know how to do that. We could also use
>> some tools and
>> guides to help people identify and avoid GC use when necessary.
>
> As a starting point, do we have a list of the Phobos functions
> that allocate
> using GC when there's no need to? That's a concern of Manu's
> that it ought to
> be possible to address relatively swiftly if the information is
> to hand.
I think that's where Johannes Pfau's -vgc can come in and help.
The phobos unit tests have pretty good coverage so building those
with -vgc would, in theory, point out the vast majority of places
in phobos that use the gc.
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