D on next-gen consoles and for game development
Jonathan M Davis
jmdavisProg at gmx.com
Thu May 23 13:14:39 PDT 2013
On Thursday, May 23, 2013 21:37:26 Kiith-Sa wrote:
> It'd be good to have an easy-to-use way to manually allocate
> classes/structs in Phobos (higher-level than emplace, something
> close in usability to C++ new/delete), preferably with a way to
> override the allocation mechanism (I assume the fabled
> "allocators" have something to do with this? Maybe we'll get them
> once DNF is released... ... ...)'
Presumably, we'll get that with custom allocators. So, it's probably just a
question of how long it'll take to sort those out.
- Jonathan M Davis
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