D on next-gen consoles and for game development
deadalnix
deadalnix at gmail.com
Thu May 23 22:25:40 PDT 2013
On Friday, 24 May 2013 at 00:44:14 UTC, Andrei Alexandrescu wrote:
>> Custom allocators will probably be very useful, but if there's
>> one thing
>> STL has taught me, it's hard to use them effectively, and in
>> practise,
>> nobody ever uses them.
>
> Agreed.
>
To benefit from a custom allocator, you need to be under a very
specific use case. Generic allocator are pretty good in most
cases.
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