Slow performance compared to C++, ideas?
bearophile
bearophileHUGS at lycos.com
Fri May 31 08:12:59 PDT 2013
Manu:
> Frankly, this is a textbook example of why STL is the spawn of
> satan. For
> some reason people are TAUGHT that it's reasonable to write
> code like this.
There are many kinds of D code, not everything is a high
performance ray-tracer or 3D game. So I'm sure there are many
many situations where using the C++ STL is more than enough. As
most tools, you need to know where and when to use them. So it's
not a Satan-spawn :-)
Bye,
bearophile
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