Initialization vs Assignment
"Luís
"Luís
Sun Nov 3 07:38:26 PST 2013
Hi,
Most of the time my D code has been high-level, so I had never
considered the following issue. Imagine you have a struct A as a
member of a class/struct X (here a struct, to ensure the dtor is
called):
struct A
{
int v;
this(int v)
{
this.v = v*2;
}
~this()
{
writefln("~A(%d)", v);
}
}
struct X
{
A a;
this(int v)
{
a = A(v);
writeln("-");
}
}
void main()
{
X x = X(42);
}
Output:
~A(0)
-
~A(84)
That is, because we don't have C++'s colon initialization syntax,
we are paying the cost of initializing (and then destroying) X.a
before we assign to it with "a = A(v)" in X's ctor. This seems to
be the case even with @disable A.this(), which here does not seem
to do anything (does not prevent the default/implicit
initialization of X.a, before it is assigned A(v) ).
If C++ distinguishes between initialization and assignment to
avoid this issue, is there a reason why D can avoid making the
distinction? That is a performance issue. How about correctness?
For instance:
struct A
{
void* mem;
@disable this();
this(int v)
{
mem = malloc(v);
}
~this()
{
free(mem);
}
}
Now we can't have an A as a member of X? (it would free a null
pointer)
How have you solved these cases? Do you change it to a PIMPL?
What if that's not desirable? What if you don't want to break
encapsulation / cleanliness too much? Etc. Is there a good
general solution for this issue?
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