ARM bare-metal programming in D (cont) - volatile
Mike
none at none.com
Wed Oct 23 23:19:27 PDT 2013
On Thursday, 24 October 2013 at 05:37:49 UTC, Walter Bright wrote:
> On 10/23/2013 5:43 PM, Mike wrote:
>> I'm interested in ARM bare-metal programming with D, and I'm
>> trying to get my
>> head wrapped around how to approach this. I'm making
>> progress, but I found
>> something that was surprising to me: deprecation of the
>> volatile keyword.
>>
>> In the bare-metal/hardware/driver world, this keyword is
>> important to ensure the
>> optimizer doesn't cache reads to memory-mapped IO, as some
>> hardware peripheral
>> may modify the value without involving the processor.
>>
>> I've read a few discussions on the D forums about the volatile
>> keyword debate,
>> but noone seemed to reconcile the need for volatile in
>> memory-mapped IO. Was
>> this an oversight?
>>
>> What's D's answer to this? If one were to use D to read from
>> memory-mapped IO,
>> how would one ensure the compiler doesn't cache the value?
>
> volatile was never a reliable method for dealing with memory
> mapped I/O. The correct and guaranteed way to make this work is
> to write two "peek" and "poke" functions to read/write a
> particular memory address:
>
> int peek(int* p);
> void poke(int* p, int value);
>
> Implement them in the obvious way, and compile them separately
> so the optimizer will not try to inline/optimize them.
Thanks for the answer, Walter. I think this would be acceptable
in many (most?) cases, but not where high performance is needed
I think these functions add too much overhead if they are not
inlined and in a critical path (bit-banging IO, for example).
Afterall, a read/write to a volatile address is a single atomic
instruction, if done properly.
Is there a way to tell D to remove the function overhead, for
example, like a "naked" attribute, yet still retain the
"volatile" behavior?
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